The 17th byte (green underline) controls whether it is equipped, 0 is not equipped, and 1 is equipped. The first 16 bytes control the name, don’t worry about it. From the picture we can see that the accessories (or weapons) we want to modify are much more complicated than the other three types of items, consisting of 16*3+8=56 bytes, so it is almost impossible to add new items manually. By the way, weapons And accessories are arranged in the order of starting, no matter how you change the order in the weapons/accessories column, the memory will not change, which is different from the other three types of props. Searching for the string acc_000_000 of the iron bracelet in CE, there are several results, because the target result is very late, so we look at each result memory block from bottom to top until we find the structure I marked with a red line in the picture. You can add combat props, materials, and key props in the memory, that is, new things can be changed out of nothing, just add them regularly under the last item. First download the latest game modifier: Click here to learn and download the latest game modifier PS2
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